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rengi.dev/v1/glb-optimizer/colliders working
https://rengi.dev/v1/glb-optimizer/colliders
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- Advice
ok- Protocol
- x402 · http · POST
- Asks for
- 0.15 USDC on base
- Catalogue says
- 0.15 USDC
- Pays to
0x301D463c666cCb40801e11e78bc6538e671018D7- Last check
- 12 min ago · 14 ms · HTTP 402
- Detail
- 402 with valid terms
Reliability
- Uptime 24 h
- 100.0%
- Uptime 7 days
- 100.0% (12 checks)
- Uptime 30 days
- 100.0% (signed daily)
- Paid calls 30 d
- 1 from 1 payers (x402 Bazaar)
- Listed by
- x402-bazaar
- First seen
- 2026-11-05 22:10 UTC
Description (from the catalogue, unverified)
GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema
Signed history
| When | Statement | Log index |
|---|---|---|
| 2026-11-06 00:08 UTC | 8bda817c…f48b2e daily summary | 11269 |
Verify any statement offline: how.
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